trs96
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Why you shouldn't try patching Monterey or Ventura to use a Nvidia Kepler Graphics card
Many people are attempting this, using OCLP, OpenCore legacy patcher. This app is intended for use with Macs that Apple makes, not hackintoshes. The main developer of OCLP, Mykola, specifically states this yet many people ignore his advice.
I recently read a post by asusceleron that sums it all up very nicely. Someone claims they have a GT 730 somewhat working with Monterey. The title of the thread is:
Let's make the GT 730 (GK 208B) video card work with MacOS Monterey
This was the reply.Came across your storyline, as a Windows Certified guru, I am telling you, don't be confused yourself by Apple's wordings. For example, drop Nvidia support means no DRIVER as in Windows. No Graphic Acceleration mean 256 colors like VGA, so it must result in broken graphics on modern applications. What OCLP did is similar to stealing Windows 7 Drivers to install to Windows 11. Soon you will see Xcode and Simulator crash and many more.
For Monterey and all newer Intel macOS versions, a supported AMD card is the only way to go. Otherwise you are creating far too many compromises to make it worth even attempting. Just don't do it.
A new AMD RX6600 is not cheap but you get 100% OOB support including Metal 3. So if you need discrete graphics for video work or other purposes, invest in a name brand Radeon RX6600/6800 and it will be a much better experience with Monterey or Ventura.
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